Tengami Passes Wii U Sales Targets

We waited a long time for Nyamyam’s Tengami to release on the Wii U, and what a game it is. It’s a slow-paced, intriguing adventure with absolutely beautiful pop-up artbook artwork and atmospheric music, with a focus toward the experience of the game rather than progression or achievements.

At the recent Develop conference, the company’s Jennifer Schneidereit gave an update on the game’s sales progress. While the results didn’t include the recent sales through PC Humble Bundles, sales on the Wii U did come to around 11,000 games sold.

According to Schneidereit, the game generated around $1.1 million of gross revenue, with $650,000 of that heading to platform holders like Nintendo. Nyamyam is still deciding on a concept for its next project, but doubtless we’ll see it on the Wii U as well. Here’s what Schneidereit had to say:

“A lot of developers ask me about the Wii U, whether it’s a good platform for independent developers. To be honest, I don’t know if it’s a good platform for independent developers, but I don’t regret releasing on the Wii U.


We decided we’re going to do a Wii U version, I worked under the assumption it would sell 10,000 copies – it sold a little bit more by now, so that’s okay.


Speaking to other independent developers, there seems to be a consensus that the average indie game on the eShop has sold 10,000 copies in its lifetime – we’ve sold 11,000 now, and I think there’s more room to grow. I think our lifetime sales will be closer to 20,000 in the end.”


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Author: Faith View all posts by
Faith likes games and books and cake and writing and Lara Croft, not necessarily in that order. She also thinks a Skylanders cartoon show is a really, REALLY good idea...

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