Speaking to GiantBomb at the summer showcase EA had last week, Criterion creative director Alex Ward spilled the beans on where Burnout Crash was originally heading.
“The original version started on the Wii, and it was a user-created game where you drew the road with a wand, and we thought if we made Crash mode you can make it all yourself.
We did that for a few months and it actually turned out to be quite boring. One of our philosophies at Criterion is just ‘cos we’ve made it doesn’t mean we can’t delete it. So if we have to throw something away and shelve it, we could talk for hours about the number of ideas we’ve just thrown away because you get there and it doesn’t quite work,”
Well, based on the initial previews, perhaps they should’ve canned this version of it as well. He mentioned that it took them about 4 weeks to create the current game on the XNA platform, which doesn’t inspire hope.