What’s Changing in Splatoon? Update Details

Splatoon’s major update is coming later this week, and along with it will be plenty of new features and an increased level cap… but we can see the nervous glances on your faces, so we’ll give you all the details here. Along with some of the major upgrades, there will be a number of minor alterations that do change the gameplay.

The details have been listed on Nintendo’s Japanese site, and while we don’t speak Japanese, Google translate and some common sense have given us some clarity:

Ver. 2.0.0 [8/5/2015 distribution plans] – 610MB download

Adding Tag Match mode

  • Addition of mode where you and a group of friends can join and play ranked matches with other groups in “Tag Match” mode.
    • You must be level 10+ to participate in ranked matches.
    • After linking up with friends, you can then link up with your friends’ friends.
    • Should you join only with specific friends, there is an option to set a password.
  • With opponents in Tag Match mode, you will be matched with similarly-playing opponents in Tag Match mode.
    • Players playing ranked battles may not compete with players playing Tag Match mode.
  • Tag Match mode may be played with 4, 3, or 2 players. Groups of 3 may play against groups of 4. In this situation, the group of 3 will respawn faster, as the side with three players is at a disadvantage.
    • If you are playing in a group of 2, you can be matched with three other groups of 2 to play a “2 group of 2 vs. 2 groups of 2? battle.

Adding Private Match mode

  • Adding a Private Match mode to play with friends using whatever rules, stages, and team divisions you like.
  • After linking up with friends, you may link up with your friends’ friends.
    • To participate only with specific friends, please use the password setting function

Change of rank

  • You may now level up to level 50.
    • Upon reaching level 20 and listening to the explanation in the lobby, the level cap will be raised.

Change of ranked skill

  • Ranked matches can rank up to the S and S+ ranks. You may raise your rank to S and S+ in Ranked Match (you may not do so in Tag Matches).
    • Once reaching rank S or S+, victories or defeats in Tag Matches will not affect your rank.
    • The method for calculating rank points (+/- 10, 8, 12, etc.) has been modified.
    • If your rank changes while in the middle of playing ranked battles, you will be sent back to the lobby.

Additional gear

  • New gear added which can be bought from the shops at random.

Additional BGM (Background music)

  • New BGM will be added which will be played at random while in battle.

Splatfest changes

  • In calculating the final results, the winning percentage point weight has been changed from 2x to 4x.

Stage adjustments

  • Urchin Underpass: All modes (i.e. Turf War, Splat Zones, Tower Control), large-scale terrain changes.
  • Saltspray Rig: Tower Control mode, adjusting certain stage elements.
  • Arowana Mall: Splat Zones mode, adjusting certain stage elements.
  • Kelp Dome: Splat Zones and Tower Control modes, adjusting certain stage elements.
  • Moray Towers: Splat Zones and Tower Control modes, adjusting certain stage elements.

Special Weapon adjustments

  • Inkzooka: Increased the points of turf inked needed to fill the special gauge from 180p to 220p.
  • Echolocator: Increased the points of turf inked needed to fill the special gauge from 180p to 200p.
  • Killer Wail: Decreased the points of turf inked needed to fill the special gauge from 180p to 160p.
    • In both cases these are the numbers without the “Special Charge Up” gear ability.

Sub Weapon adjustment

  • Splash Wall: The problem of a bomb directly hitting Splash Wall and the damage range not being calculated correctly has been fixed.

Gear Ability adjustments

  • Tenacity: Special Gauge will now start to fill at the beginning of a match even before the player starts to ink ground if there is a disparity between the number of players on teams.
  • Special Charge Up: When wearing a lot of Special Charge Up gear, there is a more consistent increase when inking ground. It now increases in proportion to the area inked regardless of the inking method.

In-Match sound effect adjustments

  • The Inkstrike can now be better heard from the left, right, and behind.
  • Some of the long-ranged weapons’ hit sounds will now be easier to hear from farther away.


  • Other adjustments to game content have been made so players may have a more enjoyable experience.


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Author: Dave View all posts by
Dave will tell you that he likes to play video games, this is in fact a lie. What he really likes to do is buy games, and leaving them sitting unopened on his shelf. He is a monster.

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