PAX East 2016: Ladies and Gentlemen, It’s Finally Here…Tumblestone on Wii U!

Long-time Nintendo Fire readers will recognize the name Tumblestone, a game we’ve been previewing at PAX events for several years now. Our first experience with this title was in a little off-site Indie game event in Seattle, in a little basement where indie developers were packed like sardines around their computers and systems to show off what they were working on. Our team had a great time at the event and learned about a ton of games for Nintendo systems, some of which have already been released, some which faded into the mist…and one in particular which kept coming back to PAX, over and over, with new improvements and features as the team worked to perfect their offering.

And this year, much to our excitement, Tumblestone was being touted by Nintendo as on official offering in their media releases. Talk about exciting—and talk about building hype! The game’s booth was packed all weekend (or at least when we went by), which can only be a good thing.

So, what is Tumblestone? Here’s a quick run-down of the basics for any newcomers to our site: It’s a unique spin on the match-3 genre of games, played competitively and strategically—where speed can be both a good and bad thing, depending on how strategic you are while matching tiles. The idea is to match blocks of the same 3 colors by shooting at them from the bottom of the screen, Space Invaders style. The blocks are at the top of the screen, and you can only select blocks at the front of the rows to make your matches. Once blocks are matched & disappear, you can select the blocks underneath them.

It sounds simple enough, however, if you match incorrectly, you’ll work yourself into a corner without any matches and have to reset the entire screen. Yes, that’s right—you go back to the start, giving your fellow competitor a massive advantage. Ultimately, whoever clears the screen first “wins” the match, so strategy and speed have to go hand-in-hand.

What Tumblestone is now offering in addition to local multiplayer is online multiplayer, which gives the game an even greater appeal to those who love puzzle games—there will be both national and international leader boards, as well as achievement tracks for players who can clear challenges set by the Tumblestone team! It you’re not keen on diving right into multiplayer, you can try out the single-player mode with over 100 levels.

Great, but 100 levels of just matching pieces…? Don’t you worry, interested reader—each level will have its own challenge for the player rather than simply working on matching 3 pieces over and over again (though let’s face it, Tetris is the same thing over and over and it’s still going strong decades later, so…).

Here at Nintendo Fire, we’re thrilled to see this game go from a basement indie event to being promoted by Nintendo itself, and you can bet we’ll be the first ones downloading the game the moment it goes live on the Wii U eShop this summer!


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Author: Faith View all posts by
Faith likes games and books and cake and writing and Lara Croft, not necessarily in that order. She also thinks a Skylanders cartoon show is a really, REALLY good idea...

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