Although critical reception of Bloodstained: Ritual of the Night has been more or less positive since its release, there’s no denying that the game was released for the Switch with significant issues that are impacting gameplay and overall enjoyment.
The frame rate of the Switch version is half that other platforms, game load times are painfully slow, there’s a surprising amount of instability, among other issues. The good news is that the team behind this title are aware of the problems and have announced their series of updates will begin releasing around mid-July.
Here’s the list of improvements and fixes coming this month, from the game’s Kickstarter:
Nintendo Switch (Status—fix being tested)
- The fix is currently in test, the submission date we were working toward has been delayed due to a graphical bug that has reemerged.
- We anticipate testing will be completed by next week, which would mean an ETA of public release during the week of July 15, 2019.
Improvements
Map Improvements
- Map close button has been remapped to standard exit/close button
- Marker button has been changed
- Trail display button has been changed
- Map scroll speed improved
- Zoom in and zoom out improved
- Zoom level retained when reopening the map
- Auto-center when opening the map
- Bug fix: No longer displaying enemies for completed quests
Fixed items getting stuck on walls/geometry
- The functionality of waiting until the item is collected automatically has been left in, in case the issue persists.
Switch-specific Improvements
- HD Rumble issues in certain areas of the game have been fixed
- Enabled Traditional Chinese language option
- Fixed instances where the game would crash while transitioning between rooms
- Work has been done on the technical “non-visible” side of things to improve input delay, stability, and various optimizations. The teams are continuing to work on these items and we’ll have future updates and plans to share soon.
“Iga’s Back Pack” DLC
Nintendo Switch (Status—DLC approved, release imminent)
- The DLC has been approved by Nintendo, we’re just taking the final steps to make it go live.