Miyamoto Apologies as Star Fox Zero Delayed

Here we are in the final stretch of the year, when the big game releases start hitting store shelves just in time for the holiday buying season. Nintendo released their first of several heavy-hitters last week, Super Mario Maker, and the next game for Wii U owners was Star Fox Zero.

Star Fox Zero was originally intended for release in November, but Star Fox fans are going to have to wait much longer than that before the game is in their hands. In sad news, Shigeru Miyamoto made an announcement today via social media that the game launch has been delayed due to Nintendo’s desire to better polish the experience of the new title.

With the new, current target for Q1 2016, here’s what Miyamoto had to say:

“I made a big decision last week.

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes.

While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

To the people looking forward to the launch of the game this holiday season, I am very sorry.

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.”

You can speculate all you want—and immediate concerns surround the lukewarm reception the game received at E3, though we’re skeptical, having just played the title earlier this month at PAX Prime—but it could be a good thing in the end. The game should benefit from having extra development time to better conform to Mr. Miyamoto’s intent for the title, and perhaps we’ll even see additions in features and gameplay added as we wait (online multiplayer, perhaps?).

This leaves just several additional big releases for the months ahead, and we’ll keep you posted on those—and of course, there’s always the eShop for new, exciting indie titles, so don’t rule that out for filling your gaming gap, either.


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Author: Dave View all posts by
Dave will tell you that he likes to play video games, this is in fact a lie. What he really likes to do is buy games, and leaving them sitting unopened on his shelf. He is a monster.

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