Super Mario Odyssey Always Intended for Switch

In this past month’s issue of Game Informer, we’ve learned some interesting details about Super Mario Odyssey and Nintendo’s path for its development—if you want to read the whole thing, we encourage you to head over to GI and have a read, but here’s a quick highlight on a little tidbit.

If you recall, the last 3D Mario title before Odyssey was Super Mario 3D World, which was released in 2013—that’s a long time—and considering the amount of time and effort that goes into creating one of these titles, speculation has arisen here and there that Odyssey might have, at some point, been intended as a Wii U title. Certainly there was much mumbling about why we didn’t have a new 3D Mario title on the Wii U among Nintendo fans, so this theory seems plausible.

But there’s no truth to it! Producer of Super Mario Odyssey Yoshiaki Kozumi said this:

“It was always planned for Nintendo Switch. We really were considering a lot of the hardware capabilities specifically for this game, and wanted to make the most use of them … [the Switch] can both function as a console or portable device. We really thought about what sort of software features would make the best use of those capabilities. Super Mario Odyssey really answers to a lot of that capability in the way we had hoped. We wanted to time it for year-end release to make the most of that as well.”

If you’ve played the game, you know that it does rely very heavily on the Switch controls—it would be hard to think of the game functioning outside that capability.

This might also explain why we haven’t seen a double release with a version for the Wii U as well, unlike with the latest Zelda title. But now we know why!


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Author: Dave View all posts by
Dave will tell you that he likes to play video games, this is in fact a lie. What he really likes to do is buy games, and leaving them sitting unopened on his shelf. He is a monster.

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