Miyamoto Nervous About Player Reaction to New Donk City

There’s no question about it—Super Mario Odyssey is one of the most anticipated video games for 2017, regardless of platform. And like many Mario game predecessors—Super Mario Galaxy, for example—this entry looks set to offer up new concepts and fresh gameplay despite featuring all the familiar faces we’ve come to know and love.

Super Mario Odyssey, for the very first time, sets Mario inside a realistic environment, a city with human characters walking around that make Mario seem tiny in comparison. And while it may look fun and intriguing to us now, Shigeru Miyamoto recently admitted in an interview with IGN (http://uk.ign.com/articles/2017/06/27/e3-2017-shigeru-miyamoto-and-the-legacy-of-mario) that he was quite nervous about how Nintendo fans would react to this idea:

I was worried about how players would react to being in a world where Mario is this tall and normal people are a little bit taller. Or the fact that people don’t get mad at Mario when he’s jumping up and down all over the place. But with all that said, I think I realized that the character Pauline has already existed, and the idea of this game taking place in the city worked out really well. And so we ran with it.”

And why did he feel it was a good idea to take Mario down this path in the first place?

“Fundamentally, I think that it’s ideal if we can get old characters to do new things. When there is a new game mechanic introduced and there’s a new character that really, really fits well, I think it’s great. But I do have a little bit of hesitancy and resistance when someone’s trying to overbearingly bring their thoughts in, and trying to create new characters over and over again.

As a child I wanted to be a manga artist, and as a manga artist usually you have this symbolic character that’s yours. And you try to use that character in many different stories and episodes that you create, almost like how Hitchcock is in every one of his movies. For me, Mario is that, and I want to create as many different games as possible using Mario. And I still think there’s a lot of potential and possibility left.”

Check out the full interview linked above for more of Miyamoto-san’s videos on Mario games and gaming in general!


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Author: Micah View all posts by
Micah has been playing games since his first pong machine, and has been writing for as long as he could grip a pencil and not drool on the paper. So, for about a week.

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